Generate dependable resources
- Gather during long offline periods
- Collect easy daily and alliance rewards
- Maintain troops with useful load
- Provide loot when your main needs it
Build a simple secondary account that gathers resources for your main.. without accidentally creating a second account that demands the same time and investment.
A farm is resource infrastructure for your main account.
As of this guide, new farm accounts cannot be created after a state is 21 days (3 weeks) old.. create yours early.
Use a separate email and a second device, an app-cloning option, or a PC emulator so the farm remains independent from your main account.
Complete the opening tutorial until the Profile and Account menus are available. This normally takes only a few minutes.
Open Profile → Account → Character Management, create a new character, and select the same state as your main account.
Unlock the Alliance Center and join your main alliance or its designated farm alliance. Ask leadership where farm accounts should be located.
Teleport to the area your alliance uses for farms. Clear naming and coordinated placement reduce accidental attacks and make farming sessions easier to manage.
Every investment should make the farm easier to operate or more valuable to loot.
A farm account does not need to exceed Headquarters level 20. Its job is to produce loot efficiently.. not become a second competitive main account.
Unlock enough marches, troop capacity, gathering access, and load to collect resources consistently and let your main take meaningful loot.
Prioritize the buildings and research that directly support gathering, troop load, march capacity, and the account requirements needed to reach HQ 20.
A useful farm should not consume the same time as your main. Focus on repeatable resource tasks and skip upgrades that do not improve its farming purpose.
Consistency matters more than completing every possible task.
Claim loose Food, Wood, and other available resources inside the base.
Use every practical march during work, sleep, or other long offline periods.
Claim easy daily, radar, alliance, truck, and event rewards without turning the farm into a second full-time account.
Maintain enough troops to gather and carry resources. Avoid unnecessary power projects.
When your main needs resources, remove defending troops and follow your alliance's farm-hitting rules.
Repair the wall when needed, rebuild the resource balance, and return marches to gathering.
Coordinate, remove defenders, collect what you need, and reset the farm.
Follow your alliance's farm rules. Confirm which accounts may be hit, when they may be hit, and whether the farm must temporarily leave the alliance.
Move troops out of the farm's defending formation so the main account can collect resources without causing unnecessary troop losses.
Check the available loot before attacking. This helps you avoid wasting stamina and lets you estimate how many hits are useful.
Use a march with strong troop load and repeat only as needed. The purpose is to collect resources.. not destroy or overwork the farm.
It is OK to repair the farm's walls for 50 Diamonds after farming. Repairing does not make the account unsuitable for future farming.
After your main finishes farming the account, you may use the 50-Diamond wall repair. You do not need to leave the farm damaged between collection sessions.
The biggest danger is investing more into the farm than it returns.
Do not keep pushing the farm beyond HQ 20 just because upgrades are available.
Do not invest heavily in heroes, premium equipment, cosmetics, or combat power that does not improve farming.
Do not leave valuable defending troops at home when your main is about to collect resources.
Do not ignore alliance rules or attack another player's farm without permission.
Do not let farm maintenance interfere with your main account's events, growth, or enjoyment.
Do not assume every state permits new character creation forever.. create the farm early when possible.
Headquarters level 20 is enough. Going higher adds time and resource costs without being necessary for the farm's core purpose.
Yes. The main must be able to find and attack the farm on the same state in order to collect its resources.
Yes. It is completely fine to spend the 50 Diamonds to repair the walls after a farming session.
Only strong enough to gather and function reliably. Combat strength that does not improve resource production, march capacity, or troop load is usually wasted effort.
Create it early. As of this guide, new farm accounts cannot be created after a state is 21 days (3 weeks) old.
Create it early, keep it on the same state, stop at HQ 20, gather consistently, remove defenders before collection, and repair the walls afterward when needed.